💀 Player Information Name: Tee
Age: 28
Contact:
radfreaks or Tee#5933 @ discord
Characters In-game: N/A
💀 Character Information Name: John Hancock
Canon: Fallout 4
Canon Point: Shortly after the Sole Survivor shakes things up in Goodneighbor. Finds an excuse to leave and, wouldn't you know it, he gets his ticket punched by a stray bullet while defending Oberland Station from raiders.
Age: Unknown. Best estimate mid- to late 30s.
Description: "...well, let's just say if you thought he was handsome and dangerous now, you should've seen him before he turned ghoul." — Irma's terminalDepending on your own standards, Irma is exaggerating. A lot. Like all ghouls, Hancock suffers the unpleasant effects of his mutation; loss of hair, extreme scarring from radiation causing his skin to slough off like the world's worst sunburn, and a darkening of his sclera and irises that makes his eyes appear almost entirely black. It even changed his voice, making him sound like he's had a pack-a-day habit for decades. Oh, and his nose fell off. It happens, when you're a ghoul. Ask him about that toe he still can't find. Body horror aside, Hancock is average height and fairly broad-shouldered despite being quite thin. Something about the ghoulification process just doesn't agree with body fat.
Sartorially speaking, Hancock is ostentatious. Even in the afterlife he's rarely seen without his trademark tattered red velvet frock coat and tricorn hat. On the odd occasion he is, he leans toward a more modernized swashbuckler aesthetic. Look, he thinks it makes him sexy. Let a ghoul dream.
Physical changes: none
Powers: unfortunately, the biggest perk of being a
ghoul doesn't really translate into the afterlife. What good is an unnaturally extended lifespan when you're dead? None, that's what. There are, however, a few aspects of the mutation that make Hancock a little different from a standard human. The changes to his metabolism make drugs and alcohol less effective, although this is barely a benefit. It just means he can handle more before he passes the fuck out. He doesn't even get out of hangovers, the poor soul. He's also ever-so-slightly radioactive, as well as immune to most forms of radiation. Ghouls also have heightened senses, making them more perceptive and lucky than standard issue wastelanders. Basically, he's more accurate with weapons and has a higher chance of hitting something vital.
History: No-one with power should be comfortable for long. Hell Status: Hell Veteran
What Brings Them To Hell:Let's see... murder, robbery, murder, extortion, murder, did I mention murder? There's a lot of murder. Most of it was just to survive. Some of it was for the survival of people under his protection, but does that wash the blood from his hands? Nah. There's no denying that Hancock's colorful history is mostly shades of red.
The Pitch:On the surface, Hancock looks like the perfect candidate for a happy life in Hell. He takes drugs like they're going out of style, drinks, carouses, takes pleasure in killing, and is generally an all-around bad-to-the-bone rogue... right?
Well, mostly right. Except that he isn't, not exactly. Buried under all of that swagger and easy violence is a good heart.
The words "of the people, for the people" may have come to him without forethought when he made his inaugural address in Goodneighbor, but damn if he hasn't applied himself to living up to them. As far as he's concerned he's above no one, and he treats residents and drifters as equals. He's made himself approachable, a friend rather than a figurehead. All of the power he's amassed since becoming Mayor is bent towards one goal: making his town a safe haven for misfits and freaks, a place where people can just be themselves without fear of judgement or abuse.
He's a righteous man, in a fucked up kind of a way. His ideology is simple: everyone should live their life as they see fit, so long as they aren't harming anyone by doing so. The thing is, if you do hurt someone that can't defend themselves, if you steal from have-nots, if you dare take the life of someone that doesn't deserve it within his line of sight, then heaven help you. Before you know it you're bleeding out on the pavement, wondering what the hell happened. And that's where his sense of righteousness gets fucked up; he will kill, without remorse, if he believes someone to be a danger to the liberties of others. Just look at poor Finn. Poor, poor Finn, murdered in cold blood for the sin of extorting caps from newcomers to Hancock's fair city.
Which makes him sound sane and completely on the up and up (by Commonwealth standards, anyway) but don't get me wrong. He enjoys violence. In his own words, "killing in Goodneighbor was all politics, but this? Pure fun." Combat is a thrill, another high he can ride, and damn if he doesn't get off on it. Raiders, supermutants, or synths, it doesn't matter. So long as they deserve to die, he's right there in the thick of things with a shit-eating grin on his face.
So, what makes Hancock a great candidate for Little Hades? Well, the fact that he
is a righteous man, of course! Give him a few years to start noticing the injustices around him, the way Brimstone and Blue Sky behave, and then let him stew. Before long, you'll have on your hands a revolutionary, a man willing to do whatever it takes to see justice done.
In short: a powder keg, and wouldn't it be fun to watch him go off.
Setting Fit:Hell is an interesting place, with plenty of sights and entertainments (and miseries, because it's Hell) to keep a soul occupied for a while. In Hancock's case, "a while" translates to three years, and "entertainments" means a post-death tear. If there's a party, odds are he'll crash it. If there isn't one, he's having a one man party all by his lonesome. Of course, he can't be high/soused/otherwise out of his head
all of the time, and when he isn't he's exploring the outskirts of Little Hades or visiting the other cities. Familiarizing himself with the territory. Seeking out danger to keep his skills sharp. Because, while he's certainly been taken as far out of the Commonwealth as possible, you can never take the Commonwealth out of
him.
Living easy just isn't his style, which is why he hasn't bothered to move out of the Hive. He still bunks there, when he bothers to come inside for the night at all, and anyone that finds themselves rooming with him will have either an ally or an indifferent roommate, depending on how big an asshat they are.
Of course, nothing comes free, and so Hancock has begun to make a name for himself in the wrong circles. Or the right ones, at least for his particular skill set. He picks up odd jobs here and there; sometimes smuggling, sometimes as hired muscle, sometimes dealing in recreational drugs. Whatever the seedy underbelly of Little Hades has to offer, provided it doesn't upset his skewed moral compass. What makes him unusual, perhaps, is that he never asks for more than his clients can pay. If they have dracos, that's fine. If not, a useful item will do. If they have nothing to trade, a favor to be collected at his discretion.
tl;dr—when he's sober and
not keeping the old instincts sharp, Hancock is doing what he does best: helping the people, in his own special way.
Samples:TDMif it isn't one apocalypse it's anotheranon dare meme